Game Development

Here is a list of some of my previous and current projects about Game Development. This content is all related to roles in Game Programming and was developed mostly in Unity Engine.

 

“Cueca Hero”

  • Year: 2019
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Dancing Game. Project inside of Hexentic in the national holidays in Chile. The game uses a dancing carpet connected via USB to a computer, the user must match the steps imitating the video on the game. The winner is defined by the accuracy percentage obtained

CocaCola Museum Experience

  • Year: 2017
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Interactive experience with Kinect developed with Unity. The main idea is to create an application for the CocaCola Museum at Santiago. The experience incorporates light and machinery interactions through the application connected to a MIDI controller, also includes a Penalty Shootout using the sensor.

Ice Age “Collision Course”

  • Year: 2016
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Interactive experience using Kinect v1 with an adapter for PC. The game objective is to avoid all the planets and meteorites to save the Scrat’s ship.

Infernal Underground

  • Year: 2011 – 2013
  • Role: Game Programmer / Engine Programmer
  • Game Engine: Cube 2 Engine
  • Description: Old-school FPS. Personal project released in 2013 with Hexentic Games team. In technical aspects I programmed the entire UI flow and the Engine modification allowing the support for SQLite Databases to add Achievements in game and basic Save Game System.

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