{"id":1143,"date":"2020-07-11T05:32:10","date_gmt":"2020-07-11T08:32:10","guid":{"rendered":"https:\/\/www.dark-ware.com\/?page_id=1143"},"modified":"2025-01-06T03:33:05","modified_gmt":"2025-01-06T06:33:05","slug":"sewers-old-school-fps-level-level-design-lobby-mentorship","status":"publish","type":"page","link":"https:\/\/www.dark-ware.com\/ja\/sewers-old-school-fps-level-level-design-lobby-mentorship\/","title":{"rendered":"Sewers &#8211; Old School FPS Level &#8211; Level Design Lobby Mentorship"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; admin_label=&#8221;Header&#8221; _builder_version=&#8221;4.16&#8243; background_image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/web-dev-03.png&#8221; parallax=&#8221;on&#8221; animation_style=&#8221;fade&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_header title=&#8221;Sewers &#8211; Old School FPS Map &#8211; Level Design Lobby Mentorship&#8221; subhead=&#8221;Level Design&#8221; 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animation_style=&#8221;fade&#8221; animation_direction=&#8221;right&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Developed for:<\/h3>\n<ul>\n<li>Personal Portfolio<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;40%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Software &amp; Technology<\/h3>\n<ul>\n<li>Unreal Engine<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;25%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Roles<\/h3>\n<ul>\n<li>Level Design<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;40%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Deliverables<\/h3>\n<ul>\n<li>Level Layout<\/li>\n<li>Level Design Document<\/li>\n<li>Level Blockout in Editor<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_video src=&#8221;https:\/\/www.youtube.com\/watch?v=rb8sy-hZ-9M&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;About&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; header_font=&#8221;||||||||&#8221; header_2_font=&#8221;|600||on|||||&#8221; header_2_text_color=&#8221;#0054ff&#8221; header_2_font_size=&#8221;16px&#8221; header_2_letter_spacing=&#8221;3px&#8221; header_2_line_height=&#8221;1.8em&#8221; header_3_font=&#8221;||||||||&#8221; text_orientation=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Project Info<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Project Description<\/h3>\n<p>The project was to create a small level in which you start in the sewers, taking down enemies. Then moving up to say a back alley before leading to city streets where the mission ends.<br \/>The level should be around 5 mins in<br \/>total. The focus should on pacing how players move through the space, as well as how to trickle in enemies, using gating, etc. It should be focused on the fun.<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>My Job<\/h3>\n<p>I started creating the level layout and grabbing some visual references and put them inside a Level Design Document, with also a disclosure of all the objectives and challenges that the player will be facing inside the level. After that I moved into the editor and started the level blockout using basic lightninf and primitives to put the level elements. I also used some FPS pack from Unreal Marketplace to have some basic gameplay mechanics with basic AI for enemies.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Projects&#8221; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;0|0px|0|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; padding_top_bottom_link_1=&#8221;false&#8221; padding_top_bottom_link_2=&#8221;true&#8221; _builder_version=&#8221;4.16&#8243; custom_margin=&#8221;40px||80px||false&#8221; custom_padding=&#8221;0|0px|0|0px|true|false&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;left&#8221; animation_intensity_slide=&#8221;1%&#8221; box_shadow_style=&#8221;preset4&#8243; box_shadow_horizontal=&#8221;780px&#8221; box_shadow_vertical=&#8221;0px&#8221; box_shadow_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;80px||40px|&#8221; custom_padding_tablet=&#8221;0px|||&#8221; custom_padding_phone=&#8221;&#8221; custom_padding_last_edited=&#8221;on|tablet&#8221; global_colors_info=&#8221;{}&#8221; padding_tablet=&#8221;0px|||&#8221; padding_last_edited=&#8221;on|tablet&#8221; custom_padding__hover=&#8221;|||&#8221; padding_phone=&#8221;0px|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>\u00a0Level Design<\/h4>\n<h3>Level Design Documentation and Layout<\/h3>\n<p>I started some documentation for future levels in the game, adding\u00a0 some level constraints and guidelines for the future level deveolpment. I recovered an early stage document that I&#8217;m sharing it now. The document is incomplete but this was my first approach in a personal project to do level preproduction.<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/07\/Sewers-Map.png&#8221; title_text=&#8221;Sewers Map&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/07\/Sewers-Flow-Chart.png&#8221; title_text=&#8221;Sewers Flow Chart&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_direction=&#8221;90deg&#8221; background_color_gradient_stops=&#8221;rgba(245,246,249,0) 50%|#f5f6f9 50%&#8221; background_color_gradient_start=&#8221;rgba(245,246,249,0)&#8221; background_color_gradient_start_position=&#8221;50%&#8221; background_color_gradient_end=&#8221;#f5f6f9&#8243; background_color_gradient_end_position=&#8221;0%&#8221; custom_padding=&#8221;60px||60px|&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_code _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<iframe loading=\"lazy\" src=\"\/\/www.slideshare.net\/slideshow\/embed_code\/key\/mc7knstnAnd4nK\" width=\"668\" height=\"714\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" style=\"border:1px solid #CCC; border-width:1px; margin-bottom:5px; max-width: 100%;\" allowfullscreen> <\/iframe> <\/p>\n<div style=\"margin-bottom:5px\"> <strong> <a href=\"\/\/www.slideshare.net\/SimonCarreo1\/sewers-map-level-design-document\" title=\"Sewers Map Level Design Document\" target=\"_blank\" rel=\"noopener noreferrer\">Sewers Map Level Design Document<\/a> <\/strong> from <strong><a href=\"https:\/\/www.slideshare.net\/SimonCarreo1\" target=\"_blank\" rel=\"noopener noreferrer\">Sim\u00f3n Carre\u00f1o<\/a><\/strong> <\/div>\n<p>[\/et_pb_code][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;3_5,2_5&#8243; 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Technology Unreal Engine Roles Level Design Deliverables Level Layout Level Design Document Level Blockout in Editor Project InfoProject Description The project was to create a small level in which you start in the sewers, taking down enemies. 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