{"id":657,"date":"2015-08-30T04:34:20","date_gmt":"2015-08-30T07:34:20","guid":{"rendered":"http:\/\/dark-ware.com\/?page_id=657"},"modified":"2025-01-06T03:33:54","modified_gmt":"2025-01-06T06:33:54","slug":"the-holders-seekers-trial","status":"publish","type":"page","link":"https:\/\/www.dark-ware.com\/ja\/portfolio\/the-holders-seekers-trial\/","title":{"rendered":"The Holders &#8220;Seeker&#8217;s Trial&#8221;"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; admin_label=&#8221;Header&#8221; _builder_version=&#8221;4.16&#8243; background_image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/web-dev-03.png&#8221; parallax=&#8221;on&#8221; animation_style=&#8221;fade&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_header title=&#8221;The Holders %22Seeker&#8217;s Trial%22&#8243; subhead=&#8221;Level Design \/ Level Art \/ Game Design&#8221; content_max_width=&#8221;640px&#8221; _builder_version=&#8221;4.16&#8243; title_font=&#8221;Lato|900|||||||&#8221; title_font_size=&#8221;40px&#8221; title_line_height=&#8221;1.5em&#8221; content_font=&#8221;||||||||&#8221; content_font_size=&#8221;16px&#8221; content_line_height=&#8221;2em&#8221; subhead_font=&#8221;|700||on|||||&#8221; subhead_font_size=&#8221;14px&#8221; subhead_letter_spacing=&#8221;2px&#8221; subhead_line_height=&#8221;2em&#8221; background_color=&#8221;rgba(0,0,0,0)&#8221; custom_button_one=&#8221;on&#8221; button_one_text_size=&#8221;14px&#8221; button_one_text_color=&#8221;#ffffff&#8221; button_one_bg_color=&#8221;#0054ff&#8221; button_one_border_width=&#8221;14px&#8221; button_one_border_color=&#8221;rgba(0,0,0,0)&#8221; button_one_border_radius=&#8221;0px&#8221; button_one_letter_spacing=&#8221;2px&#8221; button_one_font=&#8221;|600||on|||||&#8221; button_one_icon=&#8221;&#x39;||divi||400&#8243; button_one_on_hover=&#8221;off&#8221; custom_button_two=&#8221;on&#8221; button_two_text_size=&#8221;14px&#8221; button_two_text_color=&#8221;#0054ff&#8221; 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animation_style=&#8221;fade&#8221; animation_direction=&#8221;right&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Developed for:<\/h3>\n<ul>\n<li>Hexentic Games<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;25%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Software &amp; Technology Used<\/h3>\n<ul>\n<li>CryEngine EaaS<\/li>\n<li>Adobe Photoshop<\/li>\n<li>Autodesk 3Ds Max<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;25%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Roles<\/h3>\n<ul>\n<li>Level Art<\/li>\n<li>Level Design<\/li>\n<li>Game Design<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;40%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Deliverables<\/h3>\n<ul>\n<li>Level Planing<\/li>\n<li>Level Composition<\/li>\n<li>Storyboard<\/li>\n<li>Game Mechanics Design<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_video src=&#8221;https:\/\/www.youtube.com\/watch?v=pvWcLs6eiZ4&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_video][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;About&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; header_font=&#8221;||||||||&#8221; header_2_font=&#8221;|600||on|||||&#8221; header_2_text_color=&#8221;#0054ff&#8221; header_2_font_size=&#8221;16px&#8221; header_2_letter_spacing=&#8221;3px&#8221; header_2_line_height=&#8221;1.8em&#8221; header_3_font=&#8221;||||||||&#8221; text_orientation=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Project Info<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Project Description<\/h3>\n<p>The Holder&#8217;s &#8220;Seeker&#8217;s Trial&#8221; is a First Person exploration game developed with the HeXentic Games team,<\/p>\n<p>I manage to plan the environments using the documentation, the story is focused in the famous creepypasta series called The Holders, we face the player (The Seeker) in the situation of a possible reunion of all objects and its consequences.<\/p>\n<p>The project was developed at Hexentic Games team with the intention of being a commercial game. However this project was abandoned after I got employed at Octopus<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>My Job<\/h3>\n<p>I manage to make the entire environments in CryEngine, I made the functions as a Lead Designer, making the design documents (Game and level design documents) of the game. Also I made some other roles like importing content from Unreal Engine marketplace to CryEngine and also adjusting some materials in Engine and also using 3rd party software (Photoshop)<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Projects&#8221; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;0|0px|0|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;3_5,2_5&#8243; make_equal=&#8221;on&#8221; padding_top_bottom_link_1=&#8221;true&#8221; padding_top_bottom_link_2=&#8221;false&#8221; _builder_version=&#8221;4.16&#8243; custom_margin=&#8221;||80px||false&#8221; custom_padding=&#8221;0|0px|0|0px|true|false&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;right&#8221; animation_intensity_slide=&#8221;1%&#8221; box_shadow_style=&#8221;preset4&#8243; box_shadow_horizontal=&#8221;-780px&#8221; box_shadow_vertical=&#8221;0px&#8221; box_shadow_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_5&#8243; _builder_version=&#8221;4.16&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_direction=&#8221;90deg&#8221; background_color_gradient_stops=&#8221;#f5f6f9 50%|rgba(245,246,249,0) 50%&#8221; background_color_gradient_start=&#8221;#f5f6f9&#8243; background_color_gradient_start_position=&#8221;50%&#8221; background_color_gradient_end=&#8221;rgba(245,246,249,0)&#8221; background_color_gradient_end_position=&#8221;0%&#8221; custom_padding=&#8221;60px||60px|&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_gallery gallery_ids=&#8221;638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_gallery][\/et_pb_column][et_pb_column type=&#8221;2_5&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;80px||40px|&#8221; custom_padding_tablet=&#8221;0px|||&#8221; custom_padding_phone=&#8221;&#8221; custom_padding_last_edited=&#8221;on|tablet&#8221; global_colors_info=&#8221;{}&#8221; padding_tablet=&#8221;0px|||&#8221; padding_last_edited=&#8221;on|tablet&#8221; custom_padding__hover=&#8221;|||&#8221; padding_phone=&#8221;0px|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>Level Art<\/h4>\n<h3>Abandoned Mental Institution Map Composition<\/h3>\n<p>I made the entire game level environment for this especific level. I used some preivously made assets and start composing the entire scene in CryEngine editor. Adding lightning and doing some texture tweaking with the material editor and Photoshop.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; padding_top_bottom_link_1=&#8221;false&#8221; padding_top_bottom_link_2=&#8221;true&#8221; _builder_version=&#8221;4.16&#8243; custom_margin=&#8221;40px||80px||false&#8221; custom_padding=&#8221;0|0px|0|0px|true|false&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;left&#8221; animation_intensity_slide=&#8221;1%&#8221; box_shadow_style=&#8221;preset4&#8243; box_shadow_horizontal=&#8221;780px&#8221; box_shadow_vertical=&#8221;0px&#8221; box_shadow_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;80px||40px|&#8221; custom_padding_tablet=&#8221;0px|||&#8221; custom_padding_phone=&#8221;&#8221; custom_padding_last_edited=&#8221;on|tablet&#8221; global_colors_info=&#8221;{}&#8221; padding_tablet=&#8221;0px|||&#8221; padding_last_edited=&#8221;on|tablet&#8221; custom_padding__hover=&#8221;|||&#8221; padding_phone=&#8221;0px|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>\u00a0Level Design<\/h4>\n<h3>Abandoned Manor Level Planing and Mental Institution Layouts<\/h3>\n<p>I started some documentation for future levels in the game, adding\u00a0 some level constraints and guidelines for the future level deveolpment. I recovered an early stage document that I&#8217;m sharing it now. The document is incomplete but this was my first approach in a personal project to do level preproduction.<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/06\/BP-floor-1-Hospital.png&#8221; title_text=&#8221;BP floor 1 Hospital&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/06\/BP-floor-2-Hospital.png&#8221; title_text=&#8221;BP floor 2 Hospital&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/06\/BP-floor-3-Hospital.png&#8221; title_text=&#8221;BP floor 3 Hospital&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; use_background_color_gradient=&#8221;on&#8221; 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Technology Used CryEngine EaaS Adobe Photoshop Autodesk 3Ds Max Roles Level Art Level Design Game Design Deliverables Level Planing Level Composition Storyboard Game Mechanics Design Project InfoProject Description The Holder&#8217;s &#8220;Seeker&#8217;s Trial&#8221; is a First Person exploration game developed with the HeXentic Games team, I manage to plan the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":642,"parent":25,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"The Holder's \"Seeker's Trial\" is a First Person exploration game developed with the HeXentic Games team, I manage to make the entire environments in CryEngine, I made the functions as a Lead Designer, making the design documents (Game and level design documents) of the game. Also I made some other roles like importing content from Unreal Engine marketplace to CryEngine and also adjusting some materials in Engine and also using 3rd party software (Photoshop)\n\nI manage to plan the environments using the documentation, the story is focused in the famous creepypasta serie called The Holders, we face the player (The Seeker) in the situation of a possible reunion of all objects and its consequences.\n\n[gallery columns=\"9\" link=\"file\" ids=\"638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655\"]","_et_gb_content_width":"","footnotes":""},"class_list":["post-657","page","type-page","status-publish","has-post-thumbnail","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/comments?post=657"}],"version-history":[{"count":9,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/657\/revisions"}],"predecessor-version":[{"id":1474,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/657\/revisions\/1474"}],"up":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/25"}],"wp:attachment":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/media?parent=657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}