{"id":9,"date":"2011-12-13T03:17:28","date_gmt":"2011-12-13T03:17:28","guid":{"rendered":"http:\/\/dark-ware.com\/?page_id=9"},"modified":"2024-01-11T19:15:15","modified_gmt":"2024-01-11T22:15:15","slug":"resume","status":"publish","type":"page","link":"https:\/\/www.dark-ware.com\/ja\/resume\/","title":{"rendered":"\u8077\u52d9\u7d4c\u6b74\u66f8"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; specialty=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; background_image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/web-dev-03.png&#8221; parallax=&#8221;on&#8221; custom_margin=&#8221;||||false|false&#8221; custom_padding=&#8221;10vw||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;2_3&#8243; specialty_columns=&#8221;2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_row_inner _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column_inner saved_specialty_column_type=&#8221;2_3&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; header_font_size=&#8221;45px&#8221; header_4_font=&#8221;|700||on|||||&#8221; header_4_text_color=&#8221;#919191&#8243; header_4_font_size=&#8221;16px&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1><strong>My Resume<\/strong><\/h1>\n<h4><\/h4>\n<h4>Sim\u00f3n Carre\u00f1o<\/h4>\n<p>[\/et_pb_text][\/et_pb_column_inner][\/et_pb_row_inner][et_pb_row_inner _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column_inner saved_specialty_column_type=&#8221;2_3&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_button button_url=&#8221;https:\/\/www.linkedin.com\/in\/simoncarrenoampuero\/&#8221; button_text=&#8221;LinkedIn Profile&#8221; button_alignment=&#8221;left&#8221; _builder_version=&#8221;4.16&#8243; custom_button=&#8221;on&#8221; button_text_size=&#8221;14px&#8221; button_text_color=&#8221;#ffffff&#8221; button_bg_color=&#8221;#0054ff&#8221; button_border_width=&#8221;14px&#8221; button_border_color=&#8221;rgba(0,0,0,0)&#8221; button_border_radius=&#8221;0px&#8221; button_letter_spacing=&#8221;2px&#8221; button_font=&#8221;|600||on|||||&#8221; button_icon=&#8221;&#x39;||divi||400&#8243; button_on_hover=&#8221;off&#8221; custom_margin=&#8221;|||&#8221; custom_padding=&#8221;|||&#8221; box_shadow_style=&#8221;preset1&#8243; box_shadow_vertical=&#8221;0px&#8221; box_shadow_blur=&#8221;0px&#8221; box_shadow_spread=&#8221;2px&#8221; box_shadow_color=&#8221;#0054ff&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; button_text_size__hover_enabled=&#8221;off&#8221; button_one_text_size__hover_enabled=&#8221;off&#8221; button_two_text_size__hover_enabled=&#8221;off&#8221; button_text_color__hover_enabled=&#8221;off&#8221; button_one_text_color__hover_enabled=&#8221;off&#8221; button_two_text_color__hover_enabled=&#8221;off&#8221; button_border_width__hover_enabled=&#8221;off&#8221; button_one_border_width__hover_enabled=&#8221;off&#8221; button_two_border_width__hover_enabled=&#8221;off&#8221; button_border_color__hover_enabled=&#8221;off&#8221; button_one_border_color__hover_enabled=&#8221;off&#8221; button_two_border_color__hover_enabled=&#8221;off&#8221; button_border_radius__hover_enabled=&#8221;off&#8221; button_one_border_radius__hover_enabled=&#8221;off&#8221; button_two_border_radius__hover_enabled=&#8221;off&#8221; button_letter_spacing__hover_enabled=&#8221;off&#8221; button_one_letter_spacing__hover_enabled=&#8221;off&#8221; button_two_letter_spacing__hover_enabled=&#8221;off&#8221; button_bg_color__hover_enabled=&#8221;off&#8221; button_one_bg_color__hover_enabled=&#8221;off&#8221; button_two_bg_color__hover_enabled=&#8221;off&#8221;][\/et_pb_button][\/et_pb_column_inner][\/et_pb_row_inner][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2023\/02\/WIN_20220503_17_23_02_Pro-Copy.jpg&#8221; title_text=&#8221;WIN_20220503_17_23_02_Pro &#8211; Copy&#8221; _builder_version=&#8221;4.19.5&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Details&#8221; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;54px||5vw||false|false&#8221; bottom_divider_style=&#8221;waves&#8221; bottom_divider_color=&#8221;#f5f6f9&#8243; bottom_divider_height=&#8221;54px&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;fade&#8221; animation_direction=&#8221;right&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Software Knowledge<\/h3>\n<ul>\n<li>Adobe Photoshop<\/li>\n<li>Unity Engine<\/li>\n<li>Unreal Engine 4<\/li>\n<li>CryEngine<\/li>\n<li>Cube 2 Engine<\/li>\n<li>Visual Studio<\/li>\n<li>Xcode<\/li>\n<li>Office<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text ul_type=&#8221;square&#8221; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;1.8em&#8221; ul_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|700||on|||||&#8221; header_3_font_size=&#8221;12px&#8221; header_3_letter_spacing=&#8221;3px&#8221; header_3_line_height=&#8221;2em&#8221; animation_style=&#8221;slide&#8221; animation_direction=&#8221;top&#8221; animation_intensity_slide=&#8221;25%&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Skills<\/h3>\n<ul>\n<li>Iterate and prototype game ideas in fast pacing with attention in detail<\/li>\n<li>Provide assertive and objective feedback to different process improving their performance<\/li>\n<li>Comunicate with different areas into the development process (From technical to creative areas)<\/li>\n<li>Creative writing for narrative contexts and ability to produce clear documentation for Game Design or Game Programming purposes<\/li>\n<li>Programming knowledge (Paradigms, C\/C++, C#, java, databases, etc.)<\/li>\n<li>Transform Environmental art and make it a playable level.<\/li>\n<li>Knowledge in Terrain modeling techniques.<\/li>\n<li>Ability to work with multi-disciplinary teams.<\/li>\n<li><span style=\"font-size: 14px;\">Experience with BSP editors.<\/span><\/li>\n<li><span style=\"font-size: 14px;\">3D Graphics behaviors understanding.<\/span><\/li>\n<li><span style=\"font-size: 14px;\">Experience developing content for sensors (Kinect)<\/span><\/li>\n<li><span style=\"font-size: 14px;\">Knowledge\u00a0developing experiences in AR (Vuforia &#8211; AR Toolkit) and VR (Oculus and GearVR) using Game Engines.<\/span><\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;About&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#f5f6f9&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; header_font=&#8221;||||||||&#8221; header_2_font=&#8221;|600||on|||||&#8221; header_2_text_color=&#8221;#0054ff&#8221; header_2_font_size=&#8221;16px&#8221; header_2_letter_spacing=&#8221;3px&#8221; header_2_line_height=&#8221;1.8em&#8221; header_3_font=&#8221;||||||||&#8221; text_orientation=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Major Projects where I participated<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2023\/02\/cinder_logo_noTxt-300&#215;300.png&#8221; title_text=&#8221;cinder_logo_noTxt&#8221; align=&#8221;center&#8221; _builder_version=&#8221;4.19.5&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.19.5&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Cinder (2022-2023)<\/h3>\n<p><strong>Gameplay Programmer<strong><\/strong><\/strong><span style=\"text-decoration: underline;\"><\/span><br \/>Cinder is an NFT game. It\u2019s a crypto-native social hub, creative commons, and free-form MMO community. I&#8217;ve participated as a Game Programmer to add new features to the game. Also taking an active role in the game design and game prototyping process for new features to add to the game.<\/p>\n<p><strong><strong>\u00a0<\/strong><\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2021\/08\/Untitled-1.png&#8221; title_text=&#8221;Untitled-1&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>M\u00f4gand (2021)<\/h3>\n<p><strong>Game Programmer &amp; Level Designer<\/strong><br \/>A game created with the purpose to train socially vulnerable children in socio-emotionally matters. Making them to get the knowledge to handle difficult situations in a post-apocalyptic world. My role was to create the level experience and add the back-end necessary to achieve the company&#8217;s goal to have a tool to measure the situation of socially vulnerable children<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_image src=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/Asset-1-300&#215;91.png&#8221; title_text=&#8221;Asset 1&#8243; align=&#8221;center&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Hexaden WebApp\u00a0 &amp; Desktop App (2019)<\/h3>\n<p><strong>Lead Developer<strong><\/strong><\/strong><span style=\"text-decoration: underline;\"><\/span><br \/>Web Content manager developed in ASP NetCore C# and connected to a Unity Application. I&#8217;ve done the entire System programming and design, making the API consumed by the Unity Application to allow the customers in Hexentic have specific functionalities (Like Asset Management and Advertising Content management) into they Advertising apps or games rental.<\/p>\n<p><strong><strong>\u00a0<\/strong><\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2012\/12\/GameSDK-2015-08-30-04-13-49-18.png&#8221; title_text=&#8221;GameSDK 2015-08-30 04-13-49-18&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>The Holders Videogame (2015 Suspended)<\/h3>\n<p><strong>Creative Director &amp; Level Designer<\/strong><br \/>Personal portfolio project inspired in the Creepypasta Series with the same name. I Worked on the game story and making the environment composition of each level. Suspended after I became fully employed at Octopus.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_image src=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2011\/12\/logo1.png&#8221; title_text=&#8221;logo&#8221; align=&#8221;center&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; text_line_height=&#8221;2em&#8221; header_font=&#8221;||||||||&#8221; header_3_font=&#8221;Lato|900|||||||&#8221; header_3_font_size=&#8221;35px&#8221; header_3_line_height=&#8221;1.5em&#8221; header_4_font=&#8221;Lato|700||on|||||&#8221; header_4_text_color=&#8221;rgba(12,12,12,0.27)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;3px&#8221; header_4_line_height=&#8221;1.8em&#8221; header_3_font_size_tablet=&#8221;&#8221; header_3_font_size_phone=&#8221;25px&#8221; header_3_font_size_last_edited=&#8221;on|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>Infernal Underground (2011 &amp; 2014)<\/h3>\n<p><strong>Game Designer, Level Designer &amp; Engine Programmer<strong><\/strong><\/strong><span style=\"text-decoration: underline;\"><\/span><strong><br \/><\/strong>Game developed by Hexentic Games (Formerly Darkware Game Studios), I made the level design for all the Levels. Also, I modified the original Cube 2 Engine, making it compatible with SQLite so we can have Achievements and Save Game System for the final game. The game was awarded the 2nd place at Nejbet 2011 Competition organized by gamedev.cl. Released in 2014.<\/p>\n<p><strong><strong>\u00a0<\/strong><\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>For other projects check my portfolio page or my Global Game Jam profile<\/h4>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_button button_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjI1In19@&#8221; button_text=&#8221;View Portfolio&#8221; button_alignment=&#8221;right&#8221; _builder_version=&#8221;4.16&#8243; 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button_text=&#8221;My GGJ Profile&#8221; button_alignment=&#8221;left&#8221; _builder_version=&#8221;4.16&#8243; custom_button=&#8221;on&#8221; button_text_size=&#8221;14px&#8221; button_text_color=&#8221;#ffffff&#8221; button_bg_color=&#8221;#0054ff&#8221; button_border_width=&#8221;14px&#8221; button_border_color=&#8221;rgba(0,0,0,0)&#8221; button_border_radius=&#8221;0px&#8221; button_letter_spacing=&#8221;2px&#8221; button_font=&#8221;|600||on|||||&#8221; button_icon=&#8221;&#x39;||divi||400&#8243; button_on_hover=&#8221;off&#8221; custom_margin=&#8221;|||&#8221; custom_padding=&#8221;|||&#8221; box_shadow_style=&#8221;preset1&#8243; box_shadow_vertical=&#8221;0px&#8221; box_shadow_blur=&#8221;0px&#8221; box_shadow_spread=&#8221;2px&#8221; box_shadow_color=&#8221;#0054ff&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; button_text_size__hover_enabled=&#8221;off&#8221; button_one_text_size__hover_enabled=&#8221;off&#8221; button_two_text_size__hover_enabled=&#8221;off&#8221; 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admin_label=&#8221;Projects&#8221; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;0|0px|0|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;78px||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; header_font=&#8221;||||||||&#8221; header_2_font=&#8221;|600||on|||||&#8221; header_2_text_color=&#8221;#0054ff&#8221; header_2_font_size=&#8221;16px&#8221; header_2_letter_spacing=&#8221;3px&#8221; header_2_line_height=&#8221;1.8em&#8221; header_3_font=&#8221;||||||||&#8221; text_orientation=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Professional Experience<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Cinder Studios (Oct 2022 &#8211; Feb 2023)&#8221; image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2023\/02\/cinder_logo_noTxt-300&#215;300.png&#8221; _builder_version=&#8221;4.19.5&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">(Outsourced) Senior Unity Programmer<\/span><\/p>\n<p>Through Willdom company I worked on Cinder Studios taking the role of a Senior Unity Programmer. There I was in charge to create and implement new gameplay elements, also I&#8217;ve participated actively in game design and game prototyping processes to achieve the desirable goal.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Pez Rabioso (March 2022 &#8211; Ongoing)&#8221; image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2023\/02\/304853285_493440589456571_2146876696267374877_n-300&#215;300.png&#8221; _builder_version=&#8221;4.19.5&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Freelance Software Engineer<\/span><\/p>\n<p>Acting as freelancer for PezRabioso I got in charge of the development process of new Interactive Experiences and Advergames for its customers.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Kuwala (August 2020 &#8211; December 2021)&#8221; image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2021\/08\/Logo-pequeno-Fondo-claro-2-300&#215;300.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Unity Game Programmer<\/span><\/p>\n<p>A company dedicated to educational videogames. I took the role to implement new mechanics, assist into game designing and create all the API backend programming and integration with the projects.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Inverted Tree Games (June 2020 &#8211; August 2020)&#8221; image=&#8221;https:\/\/www.dark-ware.com\/wp-content\/uploads\/2021\/08\/12920338_718949778248117_6944317371882420800_n-300&#215;300.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Freelance Game Programmer<\/span><\/p>\n<p>Took the role as a Game programmer having the mission to port a game from Construct 3 to Unity making all the gameplay mechanics and created a procedural level generation system.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Hexentic SpA. (October 2017 &#8211; April 2020)&#8221; image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/HeXentic-Logo-Nuevo_sqr-150&#215;150.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">CEO, Co-Owner &amp; Technical Director<\/span><\/p>\n<p>A company dedicated to Advergaming, Web\/Apps development, and interactive experiences. Having a leadership role, customer management, and Development role.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Toolkit SpA. (January 2017 &#8211; August 2017)&#8221; image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/toolkit-logo-150&#215;150.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Content Developer<\/span><\/p>\n<p>Advertising Agency. I take the role as Lead content developer, making Advergames and Interactive experiences for different companies and other agencies.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;AttMotion SpA. (August 2016 &#8211; December 2016)&#8221; image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/logo-navbar@2x-cb989ba59f1230dfeb9dcab250a2745e95c10aaaf1e2082ff0086ff90a543fcc.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Game Programmer &amp; Level Designer<br \/><\/span><\/p>\n<p>A game development studio. My job was to help the team to finish its CORFO videogame project. My roles were: Level designer and Game Programmer for a mobile game for iOS platforms.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_blurb title=&#8221;Octopus SpA. (November 2015 &#8211; August 2016)&#8221; image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/logo_octopus_h-2.png&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"text-decoration: underline;\">Content Developer<\/span><\/p>\n<p>Advertising and Innovation Agency, making applications in Virtual and Augmented reality with Unity and Unreal Engine.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; prev_background_color=&#8221;#ffffff&#8221; next_background_color=&#8221;#000000&#8243; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#0054ff&#8221; top_divider_style=&#8221;slant2&#8243; bottom_divider_style=&#8221;ramp2&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_2,1_2&#8243; make_equal=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; width=&#8221;100%&#8221; module_alignment=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; text_font=&#8221;|700||on|||||&#8221; text_font_size=&#8221;52px&#8221; text_letter_spacing=&#8221;2px&#8221; text_line_height=&#8221;1.4em&#8221; header_2_font=&#8221;|||on|||||&#8221; header_2_text_align=&#8221;center&#8221; text_orientation=&#8221;center&#8221; background_layout=&#8221;dark&#8221; text_text_shadow_style=&#8221;preset1&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><strong>Additional Information<\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.19.5&#8243; background_color=&#8221;#ffffff&#8221; custom_margin=&#8221;22px||||false|false&#8221; custom_padding=&#8221;15px|15px|15px|15px|false|false&#8221; box_shadow_style=&#8221;preset5&#8243; box_shadow_horizontal=&#8221;1px&#8221; box_shadow_vertical=&#8221;0px&#8221; box_shadow_blur=&#8221;25px&#8221; box_shadow_color=&#8221;rgba(34,47,58,0.81)&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><span style=\"text-decoration: underline;\"><strong>Awards<\/strong><\/span><\/h3>\n<ul>\n<li>2nd Place at Nejbet Competition organized by Taller de Video Juegos Gamedev.cl with Infernal Underground (2011)<\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Education<\/strong><\/span><\/h3>\n<ul>\n<li><strong>UA School (2022 &#8211; Ongoing )<br \/><\/strong><span style=\"text-decoration: underline;\">Master in Game Design<\/span> \u00a0 \u00a0 \u00a0 Ongoing.<span style=\"text-decoration: underline;\"><strong><\/strong><\/span><strong><\/strong><\/li>\n<li><strong>Universidad Tecnol\u00f3gica de Chile INACAP (2011 &#8211; 2014 )<br \/><\/strong><span style=\"text-decoration: underline;\">Computer Engineering<\/span> \u00a0 \u00a0 \u00a0 Graduated.<span style=\"text-decoration: underline;\"><strong><br \/><\/strong><\/span><\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Courses<\/strong><\/span><\/h3>\n<ul>\n<li>Level Design for Games by CGMA. <span class=\"t-14 t-normal t-black--light\"><span aria-hidden=\"true\">Credential ID 27927<\/span><\/span><\/li>\n<li><a href=\"https:\/\/www.udemy.com\/certificate\/UC-5387648b-38ca-4ded-a5b3-32ee1b2b15e2\/\">Level Design Master Class Udemy Course by Emilio Padulo<\/a><\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2012\/12\/3B679MFE_150x150_p1.png\">&#8220;Introduction to CryEngine&#8221; Course by Digital Tutors<\/a><\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2012\/12\/XQ9KR47M_150x150_p1.png\">&#8220;Introduction to CryEngine&#8221; Course by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/PQXMD9FR_150x150_p1.png\">&#8220;Particles Effects in CryEngine&#8221; by Digital Tutors<\/a><\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/XJDV7BKP_150x150_p1.png\">&#8220;Terrain Modelling Techniques in CryEngine&#8221; Course by Digital Tutors<\/a><\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2014\/09\/1926117_10203513822110741_934753556_o.jpg\">&#8220;Lightning in CryEngine&#8221; Course by Digital Tutors<\/a><\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/7VZNQ82R-1.png\">&#8220;Introduction to BluePrints in Unreal Engine&#8221; by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/E98DB6TU-1.png\">&#8220;Introduction to Lightning in Unreal Engine 4&#8221; by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; admin_label=&#8221;CTA&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#000000&#8243; background_color_gradient_direction=&#8221;90deg&#8221; background_image=&#8221;http:\/\/www.dark-ware.com\/wp-content\/uploads\/2020\/05\/web-dev-05.png&#8221; parallax=&#8221;on&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_header title=&#8221;Interested in my services?&#8221; subhead=&#8221;I&#8217;m Available for Hire or Freelance&#8221; text_orientation=&#8221;center&#8221; button_one_text=&#8221;Contact Me&#8221; button_one_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjQ0In19@&#8221; button_two_url=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9saW5rX3VybF9wYWdlIiwic2V0dGluZ3MiOnsicG9zdF9pZCI6IjI1In19@&#8221; 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Level Designer<\/span>\nPersonal portfolio project. I worked as Level Designer making the enviornment focused into the creepypasta series \"The Holders<\/li>\n<\/ul>\n<ul>\n \t<li><em><strong>Nin (Global GameJam 2014)<\/strong>\n<span style=\"text-decoration: underline;\">Level Designer<\/span>\n<\/em>Project developed in the GlobalGameJam 2014 in Chile. Using the thematic of the jam event. Developed in CryEngine 3.5<\/li>\n<\/ul>\n<ul>\n \t<li><strong><em>Infernal Underground (2011 Beta &amp; 2013 Release)<\/em><\/strong>\n<em><span style=\"text-decoration: underline;\">Game Designer, Level Designer<\/span><\/em><strong>\n<\/strong>Game developed by Darkware Team, project where I was the project leader, focusing on level design aspects. Awarded with the 2nd place at Nejbet 2011 Competition organized by gamedev.cl. Finished in 2014 by my own game development team HeXentic Games.<\/li>\n<\/ul>\n<ul>\n \t<li><strong><em>Perplex Dimensions (2013 - Suspended)<\/em><\/strong>\n<em><span style=\"text-decoration: underline;\">Level Designer<strong>\n<\/strong><\/span><\/em>Project by HeXentic Games, where I did labors as Game Designer, Level Designer &amp; Environmental artist. Project using the CryEngine 3 Free SDK. First and the only demo was on GlobalGameJam 2013<\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Professional Experience<\/strong><\/span><\/h3>\n<ul>\n \t<li><strong>HeXentic SpA (October 2017 - Ongoing)<\/strong>\n<span style=\"text-decoration: underline;\">CEO &amp; Main Developer<\/span>\nMy own company dedicated to Advergaming, Web\/Apps development and interactive media things.<\/li>\n<\/ul>\n<ul>\n \t<li><strong>Toolkit SpA (Former Ideology) (Jan 2017 - August 2017)<\/strong>\n<span style=\"text-decoration: underline;\">Content Developer<\/span>\nAdvergaming and B2B development.<\/li>\n<\/ul>\n<ul>\n \t<li><strong>ATTMotion\u00a0(Ago 2016 - December 2016)<\/strong>\n<span style=\"text-decoration: underline;\">Level Designer<\/span>\nWorking as Level Designer and Programmer in videogames developed for iOS devices using Unreal Engine 4.<\/li>\n<\/ul>\n<ul>\n \t<li><strong>Octopus Chile (Nov 2015 - Ago2016)<\/strong>\n<span style=\"text-decoration: underline;\">Developer<\/span>\nI've worked as a Developer in Octopus making applications with Oculus VR, GearVR and using Augmented reality, I've worked with Unreal Engine and Unity Engine.<\/li>\n \t<li><strong>Universidad Tecnol\u00f3gica de Chile INACAP (Mar2015 - Aug 2015)<\/strong>\n<span style=\"text-decoration: underline;\"><em>Professor<\/em><\/span>\nI've worked as a Professsor at INACAP campust Chillan teaching classes about:\n<ul>\n \t<li>Computer Applications<\/li>\n \t<li>Programming Fundamentals<\/li>\n \t<li>IT<\/li>\n<\/ul>\n<\/li>\n \t<li><em><strong>Microsoft Chile (Jan2014 - Feb2014)<\/strong>\n<span style=\"text-decoration: underline;\">Technology Engineer (Internship)<\/span>\n<\/em>Technology Engineer in Microsoft Chile. I've Participated in the Microsoft SummerCamp 2014.<\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Personal Experience<\/strong><\/span><\/h3>\n<ul>\n \t<li><em><strong>HeXentic Games (Jan2012 - Ongoing)<\/strong>\n<span style=\"text-decoration: underline;\">Co-Founder, Studio Leader &amp; Level Designer<\/span>\n<\/em>My own game development team, founded in 2009 as a Mod Developer and since 2012 as a Game Development studio, we released a couple of little games as HeXen 2D and NIN and also we made a 3D oldschool FPS called Infernal Underground.<\/li>\n \t<li><em><strong>W Studios (Sept 2014 - June 2015)<\/strong>\n<span style=\"text-decoration: underline;\">Chile Studio Leader &amp; Level Designer<\/span>\n<\/em>Taking the role of W Studios operations manager in Chile as its Studio Leader. Working directly in game development as Level Designer in Chile subdivision of W Studios<\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Awards<\/strong><\/span><\/h3>\n<ul>\n \t<li>2nd Place at Regional Mathematics Championship CMAT organized by Universidad de Concepci\u00f3n, Region Del BioBio (2010)<\/li>\n \t<li>2nd Place at Nejbet Competition organized by Taller de Video Juegos Gamedev.cl with Infernal Underground (2011)<\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Education<\/strong><\/span><\/h3>\n<ul>\n \t<li>-<strong>Universidad Tecnol\u00f3gica de Chile INACAP (2011 - 2014 )\n<\/strong><span style=\"text-decoration: underline;\">Computer Engineering<\/span> \u00a0 \u00a0 \u00a0 Graduated.<span style=\"text-decoration: underline;\"><strong>\n<\/strong><\/span><\/li>\n<\/ul>\n<h3><span style=\"text-decoration: underline;\"><strong>Courses<\/strong><\/span><\/h3>\n<ul>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2012\/12\/3B679MFE_150x150_p1.png\">\"Introduction to CryEngine\" Course by Digital Tutors<\/a><\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2012\/12\/XQ9KR47M_150x150_p1.png\">\"Introduction to CryEngine\" Course by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/PQXMD9FR_150x150_p1.png\">\"Particles Effects in CryEngine\" by Digital Tutors<\/a><\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/XJDV7BKP_150x150_p1.png\">\"Terrain Modelling Techniques in CryEngine\" Course by Digital Tutors<\/a><\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2014\/09\/1926117_10203513822110741_934753556_o.jpg\">\"Lightning in CryEngine\" Course by Digital Tutors<\/a><\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/7VZNQ82R-1.png\">\"Introduction to BluePrints in Unreal Engine\" by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n \t<li><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2011\/12\/E98DB6TU-1.png\">\"Introduction to Lightning in Unreal Engine 4\" by Digital Tutors<\/a>\u00a0(Certificate of Achievement)<\/li>\n<\/ul>\nFor a full detail about the projects that I've created or participated check my Portfolio subpage.","_et_gb_content_width":"","footnotes":""},"class_list":["post-9","page","type-page","status-publish","has-post-thumbnail","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/9","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/comments?post=9"}],"version-history":[{"count":76,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/9\/revisions"}],"predecessor-version":[{"id":1479,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/pages\/9\/revisions\/1479"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/media\/307"}],"wp:attachment":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/media?parent=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}