{"id":198,"date":"2013-09-08T00:12:08","date_gmt":"2013-09-08T03:12:08","guid":{"rendered":"http:\/\/dark-ware.com\/?p=198"},"modified":"2022-07-15T03:22:17","modified_gmt":"2022-07-15T06:22:17","slug":"making-a-level-in-11-days-using-cryengine-3-day-2","status":"publish","type":"post","link":"https:\/\/www.dark-ware.com\/ja\/making-a-level-in-11-days-using-cryengine-3-day-2\/","title":{"rendered":"Making a level in 11 days using CryEngine 3 &#8211; Day 2"},"content":{"rendered":"<p>Hi<\/p>\n<p>&nbsp;<\/p>\n<p>Well, second day. Let&#8217;s start talking about the development progress.<\/p>\n<p>&nbsp;<\/p>\n<p>Today I&#8217;ve started with a map at least 90% blocked, anyway I started now with static meshes localization in the game level, using obviously blocking, Now I have more sense in my map, having a good look even without so much vegetation and a lot of detailing off. Now I have probably a &#8220;story&#8221; for this map. We have a military base in a island in the middle of the sea, the island weather is winter like, so the snow and the sky applied in the map can represent the idea that I have.<\/p>\n<p>I have some screenshots about the end of my development process this day.<\/p>\n<p><a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-32-61.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-199\" alt=\"GameSDK 2013-09-07 19-47-32-61\" src=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-32-61-150x150.png\" width=\"150\" height=\"150\" \/><\/a> <a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-40-68.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-200\" alt=\"GameSDK 2013-09-07 19-47-40-68\" src=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-40-68-150x150.png\" width=\"150\" height=\"150\" \/><\/a> <a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-58-91.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-201\" alt=\"GameSDK 2013-09-07 19-47-58-91\" src=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-47-58-91-150x150.png\" width=\"150\" height=\"150\" \/><\/a> <a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-48-13-22.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-202\" alt=\"GameSDK 2013-09-07 19-48-13-22\" src=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-48-13-22-150x150.png\" width=\"150\" height=\"150\" \/><\/a> <a href=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-48-29-76.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-203\" alt=\"GameSDK 2013-09-07 19-48-29-76\" src=\"http:\/\/dark-ware.com\/wp-content\/uploads\/2013\/09\/GameSDK-2013-09-07-19-48-29-76-150x150.png\" width=\"150\" height=\"150\" \/><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Hi &nbsp; Well, second day. Let&#8217;s start talking about the development progress. &nbsp; Today I&#8217;ve started with a map at least 90% blocked, anyway I started now with static meshes localization in the game level, using obviously blocking, Now I have more sense in my map, having a good look even without so much vegetation and a lot of detailing off. Now I have probably a &#8220;story&#8221; for this map. We have a military base in a island in the middle of the sea, the island weather is winter like, so the snow and the sky applied in the map can represent the idea that I have. I have some [&hellip;]<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[14,7,6,15,8],"tags":[],"class_list":["post-198","post","type-post","status-publish","format-standard","hentry","category-challenges","category-cryengine","category-level-design","category-make-a-level-in-11-days","category-portfolio"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/posts\/198","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/comments?post=198"}],"version-history":[{"count":2,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/posts\/198\/revisions"}],"predecessor-version":[{"id":205,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/posts\/198\/revisions\/205"}],"wp:attachment":[{"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/media?parent=198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/categories?post=198"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dark-ware.com\/ja\/wp-json\/wp\/v2\/tags?post=198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}