Other Projects

Here is a list of projects that I’ve worked but are not related with Game Level Design or Game Programming. Also here you can find some small projects for courses taken, challenges or game jams

 

“Cueca Hero”

  • Year: 2019
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Dancing Game. Project inside of Hexentic in the national holidays in Chile. The game uses a dancing carpet connected via USB to a computer, the user must match the steps imitating the video on the game. The winner is defined by the accuracy percentage obtained

CocaCola Museum Experience

  • Year: 2017
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Interactive experience with Kinect developed with Unity. The main idea is to create an application for the CocaCola Museum at Santiago. The experience incorporates light and machinery interactions through the application connected to a MIDI controller, also includes a Penalty Shootout using the sensor.

Ice Age “Collision Course”

  • Year: 2016
  • Role: Game Programmer
  • Game Engine: Unity C#
  • Description: Interactive experience using Kinect v1 with an adapter for PC. The game objective is to avoid all the planets and meteorites to save the Scrat’s ship.

Abandoned Mental Institution

  • Year: 2015
  • Role: Game/Level Designer
  • Game Engine: Unreal Engine 4
  • Description: A demo project in Unreal Engine with the idea to make a little tribute for “The Holders” Creepypasta series. Later I decided to take the project to CryEngine and continue it there.

Perplex Dimensions

  • Year: 2013
  • Role: Level Designer
  • Game Engine: CryEngine 3.4.8 (Free SDK)
  • Description: Perplex Dimensions was a visual novel developed in CryEngine 3.4 with the Free SDK version. My complete job was to make the whole environment using the assets of the FreeSDK. Also, I worked with a 3D Modeler, so we were able to include our own content. The level itself was intended with the idea to make a visual novel for the Global Game Jam 2013. I receive help with the dialogs (I decided the areas of the level where to place each of them).

Dreaming Island Map

  • Year: 2013
  • Role: Level Designer
  • Game Engine: CryEngine 3.4.8 (Free SDK)
  • Description: Dreaming Island was my first attempt to make a serious map in CryEngine 3. The map itself was used as a learning experience and I did it when I was learning in the CryEngine 3 course of DigitalTutors, I did the introduction course and some of the Terrain Modeling Techniques. I did the whole environment from scratch since blocking, sculpting and detailing the environment… Defining playable areas and some gorgeous effects using the particle system in CryEngine 3.

El Libro De Shadows – Dome City

  • Year: 2013
  • Role: Level Designer
  • Game Engine: Cube 2 Engine
  • Description: El Libro De Shadows Dome City was a little project where I decided to make an environment based in my own book with the name “El Libro De Shadows.” The map itself was intended as a personal portfolio project and created something about my story. Also, it uses an RPG system provided by Cube 2 Engine, so the environment has some RPG stuff such as a store where the player will be able to buy things. The map doesn’t have any NPC, but the areas are defined, I put the whole efforts to recreate in the most precise way the city of Dome.

Interested in my Services?

I'm Available for Hire or Freelance
Get In Touch