I'm Simón Carreño

Level Designer & Game Programmer

Computer Engineer with solid experience in Game Development, my main areas are Level Design and Game Programming.


PortfolioMy Resume

Featured Work

Game Design / Programming

Run Huaso Run

Originally developed in a programming jam it was meant to be a mobile game for Windows Phone. However, I decided to re-design it and re-make it for PC and Android. It’s a platformer / infinite runner game where you play as a huaso (a Chilean version of a farmer) and you must jump over obstacles, cows, and bulls while eating empanadas trying to obtain the higher score possible

Level Design / Level ARt / Game Design

The Holders “Seeker’s Trial”

Personal project with the old Hexentic Games team. The game was developed with CryEngine and I got the role to design the game mechanics and also the Game environments.

Level Design / Level Scripting / Engine Programming

Infernal Underground

Old-school FPS inspired by Quake and Doom. This game was developed under the Cube 2 Engine. I participated as the Game Designer and programmer, making the game levels and flow. Also, I modified the engine source code to add support for SQLite Databases allowing save the game progress and game achievements.

Designer / Scripter / Scriptwriter

Hexen “The Land of the Serpent Riders”

Hexen “The Land of the Serpent riders” (Formerly called Hexen III “The Land of the Serpent Riders”) is a mod for the original Hexen game developed by Rave Software. The story is about a new Serpent Rider that was left behind in the realm of Hellish. The heroes must go to the source of the evil in order to bring peace to the universe once and for all

My Skills

Game Programming

I’m a computer engineer. I’m experienced with gameplay programming and some BackEnd API programming for games. My preferred tools and technologies are Unity, C#, UnrealEngine, Blueprints & NetCore

Game Design

I’ve designed several gameplay systems since the beginning of my journey as a game developer. Always bringing new ideas and have a critical opinion through play and test.


I’m able to generate the necessary documentation for games. From technical specific aspects to a more general vision of the game. Making pitch presentations and full necessary documentation in Game Design, Level Design or programming

Management and Leadership

Through my career I wasn’t only able to work with multidisciplinary teams, but also I got the chance to do management in small teams with different roles associated in order to fulfill a project and get a product done.

Need My Services? Have a General Question? Get in Touch!

I’m open for job opportunities as Freelancer or Full time. Also I’m always open to have a great chat