I’m experienced in the Game Programming aspects, doing labors as Gameplay Programmer and Lead Programmer of projects for Advergames. I’ve been using languages like C#, I’ve worked with Unreal Engine and Unity mostly developing Games and Mobile/PC Applications.
Unity Engine C# Developer
Experience with Unity Engine as a gameplay programmer, level programmer and making connection with platforms and hardware in game and non-game projects.
Experience in developing and publishing apps for mobile devices using Unity with Vuforia mostly.
Mobile Game Development
Experienced in developing games and non-game applications for tablets and celphones with Unity and Unreal Engine.
Part of the beginning of my travel as a Game developer was in level design. Since I was a Game Modder of Hexen (A game by Raven Studios), I made this one part of my specialties. I’ve worked with Unreal Engine and CryEngine, mostly in the Level design .
Building from the concept
Able to do Level Design concepts and documentation, giving details about Level mechanics and game mechanics inside a Level Design document and bringing the concept into a real scene.
I love compose game levels, make ideas and concept alive and create new and oustanding game worlds.
Old-school FPS inspired by Quake and Doom. This game was developed under the Cube 2 Engine. I participated as the Game Designer and programmer, making the game levels and flow. Also, I modified the engine source code to add support for SQLite Databases allowing save the game progress and game achievements.
The Holders “Seeker’s Trial” (CryEngine)
Personal project with the old Hexentic Games team. The game was developed with CryEngine and I got the role to design the game mechanics and also the Game environments.
Web Programmer & Unity Developer
Hexaden is a Content Management evnironment. Developed at Hexentic Games the project consists in a Desktop application developed in Unity connected to Web App environment developed in .NetCore with Azure. I designed the entire system, doing Backend and Front-end programming, API Programming and finally the Unity Application. The system allows customers to have Advertising interactive apps and a games rental system.
Hello! I’m Simon. I’ve Been Developing Games Since 2010
I’ve been a gamer since my childhood, and I always enjoyed more the idea of editing and creating my content instead of only playing them. That’s why I started to study Computer Engineer. Then I began to focus on various game development aspects specializing in Game Programming and Level Design.
- Game Programming
- Level Design
- App Development
Years of Experience
Years of Experience in Unity
Years As Entrepreneur
- Unity C# Game Development
- Experience with Vuforia AR
- Mobile Game Development
- Unreal Engine Experience
- Computer Enginering
- CryEngine and Unreal Engine
Courses in Level Design Aspects
- CryEngine and Unreal Engine
- CAPM Preparation Course
Well, I guess have passed a lot of time since I made a critic post... a critic for myself or to the world... Anyway there's a good reason to do that, so I'm gonna to be very clear in the whole bunch of feelings and situations that make me feel like a really scared dog...
In the 15th of July of 2010... I remember those days to be honest... 5 years ago, when I was in the HeXentic Games team with my people working in a new mod for Heretic and HeXen... I decided to take some of them and make something different... That's how this story...
Hi guys! I hope until now you were enjoying looking the progress in my serie, in fact if not well I can't blame you because I'm not doing so much noise about it, except few people close to me who are helping me in one way or another. Anyway we have an story... yea.....